Atlantist - Best Nulled Community

Get Thousands of Resources for Free, Advance your Server or Applicationn with Atlantist

CaseOpening [1.8.x-1.19.4] (1 year development) 2.0!

MC Plugins CaseOpening [1.8.x-1.19.4] (1 year development) 2.0! 2.33 Offizieller Leak

No permission to download
Native Minecraft Version:Legacy (< 1.13)Tested Minecraft Versions:
  • 1.8
  • 1.9
  • 1.10
  • 1.11
  • 1.12
  • 1.13
  • 1.14
  • 1.15
  • 1.16
  • 1.17
  • 1.18
  • 1.19
Contributors:base2codeLanguages Supported:Deutsch
A complete CaseOpening developed over 1 year, which can also be found on known servers. You can set wins of any kind. Normal items, permission wins, temporary permission wins, command wins, economy wins and the jewels from the CaseOpening itself.

Supported languages: German, English (everything is editable in config, everything is self translatable)

With this plugin you can set, for example, ranks, economy money winnings, permissions and other cool winnings for your players. The possibilities are almost unlimited...


99% is editable!
[IMG]

Spoiler: Features
- create cases
- create wins (normal item winnings, permission, command, jewels, economy)
- assign jewels and cases via commands
- "Buy cases" and "My cases" menu
- alternative wins if a player already has a permission "Alternative Wins" > TEMP Permissions
- mobile CaseOpening
- many manage commands and configuration files
- and a lot more..
Spoiler: Commands
Code (Text):

/case setcase true/false
This command sets the CaseOpening to any targeted block. true = particle false = no particle
/case create <name> <price>
With this command you create a new case.
/case delete <Case>
This command deletes an existing case.
/case list
Use this command to display all existing cases.
/case setprice <Case> <newPrice>
This command gives a new price to an existing case.
/case rename <alterName> <neuerName>
With this command you rename an existing case.
/case additem <Case> <true/false> <Chance> [Limitation]
With this command you add an item that you hold in your hand to a case.
/case view <Case>
Displays the overview of a case.
/case createitem
Displays the Special Commands, you can create Permission, Temp permission, Command, Money and jewelry winnings.
/case deleteitem
This command deletes a special item.
/case chance <Case> <Slot>
With this command you can display the chance of an item in a case.
/case addcase <Player> <Case> <amount>
With this command you can give cases to a player.
/case removecase <Player> <Case> <amount>
This command removes a certain number of cases of a certain case type from a player.
/case send <Player> <Case> <amount>
With this command players can send boxes among each other (can be turned off in config)!!!
/case menu <menu>
There are 4 standard menus: buy, mycases, buycases, menu and cases can be opened with...
/case mobile <Player>
Gives a player a Mobile CaseOpening.
Spoiler: Some GUIs
[IMG]
[IMG]
[IMG]
[IMG]


English Video (click)
[IMG]
[IMG]

[IMG]

[IMG]

Spoiler: config.yml
Code (Text):

# ################################################################################
# _____ _____ _ #
# / __ \ | _ | (_) #
# | / \/ __ _ ___ ___ | | | |_ __ ___ _ __ _ _ __ __ _ #
# | | / _` / __|/ _ \| | | | '_ \ / _ \ '_ \| | '_ \ / _` | #
# | \__/\ (_| \__ \ __/\ \_/ / |_) | __/ | | | | | | | (_| | #
# \____/\__,_|___/\___| \___/| .__/ \___|_| |_|_|_| |_|\__, | #
# | | __/ | #
# |_| |___/ #
# ################################################################################
#
# You can find the documentation here:
# https://docs.caseopening.de
#
# ################################################################################
# Select a language file from the directory `languages`
language-file: messages-en.yml
# Alternate wins (if enabled)
alternative-case-count: 1
alternative-case-type: vote
alternative-win: false
# How many spins should be done before the item is won
boundmin: 10
boundmax: 15
# Add permissions to cases
case-permissions: false
# Command configuration
commands:
case:
aliases:
- kiste
description: CaseOpening Commands (s. /case help)
name: case
permission: commands.case
usage: /case help
subcommands:
addCase:
enabled: true
subCommand: addcase
syntax: <player> <case> <amount>
description: Add a case to a player
permission: commands.case.addcase
addItem:
enabled: true
subCommand: additem
syntax: <case> <broadcast (true/false)> <chance> [maximumCount]
description: Add an item to a case
permission: commands.case.additem
chance:
enabled: true
subCommand: chance
syntax: <case> <slot>
description: Get the chance of an item
permission: commands.case.chance
create:
enabled: true
subCommand: create
syntax: <case> <price>
description: Create a new case
permission: commands.case.create
createItem:
enabled: true
subCommand: createitem
syntax: help
description: Create am special item
permission: commands.case.createitem
delete:
enabled: true
subCommand: delete
syntax: <case>
description: Delete a case
permission: commands.case.delete
dump:
enabled: true
subCommand: dump
syntax: <case>
description: Dump a case
permission: commands.case.dump
list:
enabled: true
subCommand: list
syntax: ''
description: List all cases
permission: commands.case.list
load:
enabled: false
subCommand: load
syntax: <file>
description: Load a dumped case
permission: commands.case.load
menu:
enabled: true
subCommand: menu
syntax: <menu name (main, buy, mycases, contents <name>, spin <name>)>
description: Open a specific case menu
permission: commands.case.menu
mobile:
enabled: true
subCommand: mobile
syntax: '[player]'
description: Give a mobile caseopening to a player (or yourself)
permission: commands.case.mobile
reload:
enabled: true
subCommand: reload
syntax: ''
description: Reload the plugin
permission: commands.case.reload
removeCase:
enabled: true
subCommand: removeCase
syntax: <player> <case> <amount>
description: Remove cases from a player
permission: commands.case.removeCase
rename:
enabled: true
subCommand: rename
syntax: <case> <new name>
description: Rename a case (the cases will be transferred)
permission: commands.case.rename
send:
enabled: true
subCommand: send
syntax: <target> <case> <amount>
description: Send a case to a player
permission: commands.case.send
setCase:
enabled: true
subCommand: setcase
syntax: <particles (true/false)>
description: Set the case you are looking at
permission: commands.case.setcase
setPrice:
enabled: true
subCommand: setprice
syntax: <case> <price>
description: Set the price of a case
permission: commands.case.setprice
view:
enabled: true
subCommand: view
syntax: <case>
description: View a case
permission: commands.case.view
jewelry:
aliases:
- juwelen
description: CaseOpening Jewelrys
name: jewelry
permission: ''
usage: /jewelry help
# Enable Editmode in Contents GUI
enable-editmode: true
# Slot where the Jewelry item is in buy-cases
gui-buy:
item:
buy-jewelry: 40
# MAIN GUI configuration
gui:
back-item:
enable: 'true'
material: BARRIER
name: §cBack to Main Menu
cases:
'1':
glass-id: 0
lore: |-
§7You have §e%cases% Cases§7.
§eOpen case §7with leftclick.
§eOverview §7with rightclick.
material: CHEST
name: §fVote-Case
reference: vote
slot-id: 11
buy:
slots: 10,11,12
count: 1,5,20
item:
buy: 40
my-cases: 48
shop: 50
name: '&d&lCaseOpening-Menu'
size: 6
# Jewlery configuration
jewelry:
material: EMERALD
# Limited items
limited-item-formatting: '§eLimited: §c%available%§7/§a%maximum%'
limited-item-remove-last-line: true
# Mobile opening configuration
mobile:
block: CHEST
display-name: '&fMobiles &bCase&fOpening'
enchantment: LUCK
lore: '&fMobiles &bCase&fOpening for Gamers!'
material: CHEST
# sound configuration
spin-sound: BLOCK_WOODEN_BUTTON_CLICK_ON
win-sound: ENTITY_PLAYER_LEVELUP

Spoiler: messages-en.yml
Code (Text):

case-empty: '%case-prefix% §cThis case does not contain any items yet!'
case:
add: '%case-prefix% &aThe item was successfully added to the %case% case.'
addCase: '%case-prefix% &aThe player %player% has been added the case %case% %amount%.'
add_allCase: '%case-prefix% &7You have successfully add &a%amount%x &a%case% to
all players.'
chance: '%case-prefix% &aThe item at the location %slot% in &a%case% &a(&a%name%&a)
has a probability of %chance%%.'
createCase: '%case-prefix% §aCase §e%name% §asucessfully created. (Preis: %price%)'
deleteCase: '%case-prefix% &cThe %case% case was successfully deleted.'
deleteitem-rows: '%case-prefix% &aYou have successfully removed the item. There
were %rows% lines deleted.'
dumped: '%case-prefix% &aThe case %case% was successfully loaded into the file %file%.'
give: '%case-prefix% &aYou have given the player %player% a mobile CaseOpening!'
inv-full: '%case-prefix% &cYour inventory is full!'
items:
updated: '%case-prefix% &aYou have changed the items for &e%case%!'
listCases: '%case-prefix% &aCase-Types: %cases%'
loaded: '%case-prefix% &aThe case %case% was successfully loaded from the file %file%.
loaded.'
my-cases:
item-title: '&6&lMy cases'
title: '&6&lMy cases'
no-jewelry: '&cYou do not have enough jewelry!'
not_player: '%case-prefix% §cYou must be a player to execute this command!'
price: '%case-prefix% &aThe price for &e%case% &ais &e%price% jewelry&a.'
receiveCase: '%case-prefix% &aYou have received %amount%x %case% cases from %player%.'
reload: '%case-prefix% &aThe CaseOpening was successfully reloaded.'
removeCase: '%case-prefix% &aThe player %player% has had the case %case% %amount%x
removed.'
sendCase: '%case-prefix% &aYou have successfully sent %amount%x %case% to the player
%player%.'
setCase: '%case-prefix% &aThe CaseOpening location was successfully set.'
shop:
buy: §7Click to buy §7cases with §ajewelry.
cancel: '&cBack'
case-purchased: '%case-prefix% &aYou have successfully purchased &e%amount% %case%'
confirm: '&aConfirm purchase'
confirm-item: '&aConfirm purchase'
item-title: '&6&lBuy cases'
lore: '&7Click to buy &e%amount% &7cases for &e%jewelry% jewelry&7.'
no-jewelry:
back:
lore: '%case-prefix% &cYou do not have enough jewelry!'
name: '&cBack'
show: §7Click to view all cases.
title: '&6&lBuy cases'
special:
created: '%case-prefix% §aSpecial Item (%type%) successfully registered and added!'
spin:
hopper: §6Your Win
commands:
case:
rename:
background: '%case-prefix% §cThe data is updated in the background. Please wait
a moment.'
success: '%case-prefix% &aYou have successfully renamed the case.'
error:
alternative-win-config: '%case-prefix% &cPlease contact an administrator, because
the configuration is incorrect!'
case-already-exists: '%case-prefix% &cThis case already exists.'
case-exists: '%case-prefix% §cThis case already exists!'
case-name-invalid: '%case-prefix% &cThe name of the box may only consist of lowercase
letters consist.'
case-not-found: '%case-prefix% &cThis case does not exist!'
dump: '%case-prefix% &cAn error has occurred while dumping. Please check the the
logs.'
file-not-found: '%case-prefix% &cThe file %file% could not be found.'
invalid-double: '%case-prefix% &cThe price must be a number (decimal point)!'
invalid-int: '%case-prefix% &cThe price must be a number (integer) (and positive)'
invalid-int-1: '%jewelry-prefix% &cThe number must be a number (integer)!'
invalid-slot: '%case-prefix% &cThe slot must be a number (integer)!'
item-not-found: '%case-prefix% §cThis item could not be found!'
load: '%case-prefix% &cAn error occurred while loading. Please check the the logs.'
menu-not-found: '%case-prefix% &cThe menu does not exist.'
no-block: '%case-prefix% &cYou have to aim for a block!'
no-item: '%case-prefix% §cYou must have an item in your hand.'
not-enough-cases: '%case-prefix% &cYou do not have enough cases.'
perms-not-enabled: '%case-prefix% &cThe permission module is disabled.'
player-not-found: '%case-prefix% &cThis player does not exist!'
player-not-found-1: '%jewelry-prefix% &cThis player does not exist or has never
been on the network!'
player-not:
found: '%case-prefix% &cThis player does not exist or has never been on the network!'
send:
self: '%case-prefix% &cYou cannot send cases to yourself.'
unknown: '%case-prefix% &cAn unknown error has occurred. Please check the the logs.'
vault-not-enabled: '%case-prefix% &cAn error occurred while connecting to Vault.
Please contact a administrator.'
jewelry:
add: '%jewelry-prefix% You have given &e%player% &a%jewelry% jewelry &7.'
add_all: '%jewelry-prefix% &7You have successfully given &a%jewelry% §7jewelry to
all players.'
buy: |-
§aBuy jewelry!
§e<Shop-Link>
jewelry: '%jewelry-prefix% &7You have &a%jewelry% jewelry&7.'
jewelry-name: §a§lJewelry
jewelry-other: '%jewelry-prefix% The player &e%player% &7has &a%jewelry% jewelry&7.'
lore: '&7You have &a%jewelry% jewelry&7.'
not_player: '%jewelry-prefix% §cYou must be a player to execute this command!'
remove: '%jewelry-prefix% You have &e%player% &a%jewelry% jewels &7removed.'
main:
name: '&d&lMain-Menu'
message:
alternative-win: '%case-prefix% &aBecause you already have the won permission you
have been credited %amount%x %type%!'
deletion-in-progress: '%case-prefix% &cDeletion of the item is performed in the
backround. Please wait a moment.'
no-cases: '%case-prefix% &cYou do not have enough cases!'
no-perms: '%case-prefix% &cYou do not have the permissions to execute this command!'
no-perms-1: '%jewelry-prefix% §cYou have no permissions to do that!'
prefix:
case: '&8[&bCase&fOpening&8]'
jewelry: '&8[&aJewelry&8]&7'
win-case: '%case-prefix% &aYou have won %name% .'
win-case-broadcast: '%case-prefix% &aThe player %player% &ahas won %name% &a!'
win-case-special: '%case-prefix% &aYou have won §e%name% .'
jewelry-help: |-
§eJewelry Commands:
§a/jewelry <Player>
§7Shows the amount of jewelry a player has§8.
§a/jewelry add <player> <count>
§7Add x jewelry to the player§8.
§a/jewelry remove <player> <count>
§7Remove x jewelry from the player§8.
specialitem-help: |-
§eSpecial Item Commands:
§a/case createitem <case> <true/false> <chance> PERMISSION <Permission>
§8e.g. §7/case createitem vote true 1 PERMISSION essentials.recipe
§a/case createitem <case> <true/false> <chance> TEMP_PERMISSION <Zeit>(d,h,m,s) <Permission>
§8e.g. §7/case createitem vote true 1 TEMP_PERMISSION 14d1m essentials.recipe
§a/case createitem <case> <true/false> <chance> COMMAND \"Command\"
§8e.g. §7/case createitem vote true 1 COMMAND \"/give %player% diamond_sword\"
§a/case createitem <case> <true/false> <chance> MONEY <count>
§8e.g. §7/case createitem vote true 1 MONEY 100
§a/case createitem <case> <true/false> <chance> JEWELRY <count>
§8e.g. §7/case createitem vote true 1 JEWELRY 100
items:
forward: §a§lForward
backward: §c§lBackward
enabled: §a§lActivated
disabled: §c§lDeactivated
editmode: §a§lEditmode
Spoiler: sql.yml
Code (Text):

type: h2
host: ''
port: ''
database: ''
casePrefix: ''
username: ''
password: ''
path: database.db
jewelryPrefix: ''

Watch the CaseOpening WIKI (click)
[IMG]
English Support Discord (click)
[IMG]
TERMS & CONDITIONS
[IMG]
Author
PremadeLeaker
Downloads
0
Views
133
First release
Last update
Rating
0.00 star(s) 0 ratings

More resources from

1,171
Members
4,087
Threads
4,159
Posts
vexsev
Newest Member
Top