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DeadlyDisasters [PRO]

MC Plugins DeadlyDisasters [PRO] 14.3

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What's new in V14.0?

- Added new disaster Landslides/Avalanches
- Completely revamped regeneration system which persists on server restart and is way faster
- Revamped Tsunami to work much smoother and be more dangerous and also not leave water behind
- Lots of bug fixes
- New command "/disasters entities" which allows you to view/kill/tp/list custom entity types
- New achievements added along with new masteries
- Performance upgrade for most disasters
Upgrading To Pro:
Upgrading to the pro version is as simple as downloading the pro version, and replacing the previous plugin jar with the pro version. All config settings will be carried over automatically and the configs will remain in the same folder.
Deadly Disasters
Adds naturally occurring disasters to the game to make it more challenging. This is a really hard survival challenge and is really difficult. Most disasters have different levels of severity (levels 1-6).

Thanks to Lordphiphi the plugin now has an amazing resource pack for all the custom items! These textures use custom model data to function and will not affect any vanilla items. Click to download the resource pack here!

Check out these awesome videos of the plugin!

Check out the video above to see some of the pro features!



There are currently 4 difficulty levels in the plugin:
EASY
NORMAL
HARD
EXTREME
CUSTOM

Each difficulty level has its own settings (Time, Offsets, Chances, Etc.) and each world has its own difficulty level that can be changed with commands. Custom difficulty overrides the values with your own custom settings in the worlds.yml file, every time an admin switches worlds they will get a message notifying them of the world's difficulty level (This can be changed in the config).

(Level 6 disasters can be disabled via commands or config if desired, level 6 events can cause major lag)





Languages:
This plugin now supports multiple languages, simply in-game use (/disasters language <language>), and most things will be translated. The languages currently supported are:

  • English
  • Chinese (Translations by KPC123)
  • Russian (Translations by ZBLL)
  • French (Translations by Arryl)
Discord:
I have a discord server you can join if you need any help with the plugin or API to get fast support. You can also make suggestions for future updates! https://discord.gg/MhXFj72VeN
World Guard:
This plugin has a soft depend on world guard so you can protect your regions, world guard is not required and if you use world guard but do not want region protection you can disable this feature in the config. If world guard protection is enabled and you have world guard installed then disasters will not occur on or damage any regions regardless of flags.
CoreProtect:
This plugin has a soft depend on CoreProtect so you can roll back any damage caused by disasters under the user "deadly-disasters". CoreProtect is completely optional and the plugin will work just fine without it. Note that blocks damaged after a disaster will not be logged by the user "deadly-disasters" such as leaves decaying from missing trees. Entities that are killed by disasters will not be rolled back as the API does not support this.
Towny:
This plugin has a soft depend on Towny and will not damage any claimed regions that are expanded vertically!
GriefPrevention:
This plugin has a soft depend on GriefPrevention and will not damage any claimed regions.
Lands:
This plugin has a soft depend on Lands and will not damage any claimed regions.
RealisticSeasons:
This plugin has a soft depend on RealisticSeasons so you can control the temperature and which disasters spawn on which seasons. When the plugin detects RealisticSeasons a file will be created to control the settings (seasons.yml) in the same folder as the config.
KingdomsX:
This plugin has a soft depend for KingdomsX, all claimed lands will not be damaged.
API:
This plugin has an accessible API which you can use to start disasters or listen for disasters in your own plugins, the documentation is here.
Custom Disasters:
Custom disasters are the newest feature in V9.0 letting players create their own disasters with a variety of tools. Players can then submit their disasters to the discord which then if verified will be added to the in-game disasters catalog (/disasters catalog) for anyone to download and install! This link leads to the guide on how to create your own custom disasters. There is fast and good support on the discord too if you need any help.
Regenerating Worlds:
Blocks destroyed by disasters can now automatically regenerate over time, keep in mind world's disaster difficulty level must be set to CUSTOM. In the worlds.yml file you can configure the regen delay after disasters and in the config you can modify for each disaster the rate of regeneration. Keep in mind that this feature is new and in beta so some blocks may not repair and some may even duplicate! Use at your own risk and please report bugs to the discord.
Block Stability:
You can configure in blocks.yml the resistance of materials and blocks to disasters, many materials are already pre-listed, and if a material you want is missing just add it in with its F3 in-game name. Block strengths vary from 0.0-1.0 where 0.0 means it will always be broken and 1.0 means it is indestructible for disasters.

Current Disasters:
Sinkholes
- The terrain around the player begins to fall to the depths of the world into pools of lava (Overworld, Nether, End) (Most biomes)
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Earthquakes - The world cracks and forms pools of lava at bedrock throwing all players and mobs around with tremors for the bigger earthquakes (Overworld, Nether, End) (All biomes)
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Tornadoes - Wind rapidly spins pulling blocks and all entities around in this cyclone throwing them far and high in the sky (Overworld, Nether, End) (Most biomes)
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Cave Ins - The roof caves in over you and crushes you, watch out when you go deep in a cave (Overworld, Nether) (All biomes)
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Water Geysers - A boiling hot water spurt from deep within the earth launches you to the high skies, the water is hot and burns to the touch (Overworld) (All biomes)
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Lava Geysers - A burst of lava launches you through the pits of the nether burning to the touch (Nether) (All biomes)
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Acid Storms - Acidic rain falls from the sky burning all players and mobs and melts metals so make sure not to drop your tools (Overworld) (All biomes with rain)
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Extreme Winds - Strong winds send players and mobs flying through the map, it's best to hide underground during these winds (Overworld) (All biomes)
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Soul Storms - Storms made of lost souls in the nether, some souls are hostile and deadly (Nether) (All biomes)
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Blizzards - Freezing cold storms that will literally freeze mobs and players in solid ice, mobs can be thawed out after the storm, you will need a fire to keep warm (Overworld) (All biomes with snow)
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Sand Storms - Very strong gusts of wind that blow sand everywhere making the desert truly dead (Overworld) (Desert and mesa desert biomes)
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Black Plague - Deadly disease that can spread from mobs with a very low survival rate (Overworld, Nether, End) (All biomes)
Tsunamis - A dangerous burst of water that will make ocean traveling much more dangerous (Overworld) (Ocean biomes)
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Meteor Showers - The sky turns dark and meteors come falling from the sky causing massive destruction (Overworld) (All biomes)
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End Storms - Violent storms caused by unstable rifts release dangerous creatures from the deepest pits of the void (End)
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Supernovas - An exploding star reaches the surface causing colossal damage to the environment and obliterating absolutely everything (Overworld, End) (All biomes)
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Hurricanes - Dangerous winds spiral out of control creating a massive tropical storm (Overworld) (Jungles and oceans biomes)
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Purges - Dangerous mobs gather to hunt a player and will not stop until they succeed (Overworld, Nether, End) (All biomes)
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Solar Storms - Very dangerous storms that rain fire and flares all over the world burning everything for twice as long and the very soil itself (Overworld) (Warm biomes)
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Monsoons - Very heavy rainfall drowns mobs within it and causes massive flooding damage to the environment (Overworld) (Warm biomes)
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Infested Caves - Deep living infestation growth of caves creating pockets of infested mobs to kill wanderers. Warden can also spawn and move throughout the infestation (Overworld) (Deep caves)
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Landslides/Avalanches - Unstable ground on mountains can bury you under rocks or snow (Overworld) (Mountain biomes)

Custom Entities:































Custom Items:



Custom Enchants:




Commands:
Functions:
/disasters mintimer <world> <seconds>
- sets the minimum time in seconds for a natural disaster to have a chance of occurring in the given world, default is 90 (Very difficult!).
/disasters <enable | disable> <randomdisasters | maxlevels | disaster | eventmsg> <world> - toggle all disasters from occurring or toggle level 6 disasters from occurring (level 6 disasters will convert to level 5's) or toggle a specific disaster in the given world.
/disasters <enable | disable> randomdisasters <world> - This is the command to toggle on or off all disasters from naturally occurring in the given world.
/disasters reload - reloads the config.
/disasters help [disaster] - Lists all the commands or info about the specified disaster.
/disasters summon <entity> [x y z] - Summons a custom entity.
/disasters give <item> [player] - Gives you the custom item.
/disasters difficulty <world> <difficulty> - Sets the disaster difficulty in the specified world.
/disasters language <language> - Sets the plugin's language to the specified language, not everything will be translated!
/disasters catalog - Opens the in-game custom disasters catalog that lets you install, manage, and view community-made disasters! Also contains community challenge packs.
/disasters whitelist <add|remove> <player> <world> - Remove or add players to a worlds whitelist (Whitelisted players do not have naturally occurring disasters spawn on them).
/disasters listplayer <player> - Lists a players timer value for all worlds (and the current world highlighted red if applicable). Also lists disasters and the level that are about to occur on the player.
/disasters config <save|swap|delete|view> <template> - Lets you save a current config to a new template, swap config to another template or preset, delete a template, or view the current selected template.
/disasters entities <list|kill> [species] - Lets you list/kill/tp all custom mobs or a certain species.

Disasters:
/disasters start <disaster name> [level] [player]
- lets you start a specified disaster from your location (will select a random level if unspecified).

External:
/towndisasters <on|off> [player] -
Enables or disables disaster protection for the players town.

Coming soon:
Apocalypse
- Permanently alter the world by devastating the environment with lethal storms and violent creatures (Overworld) (End Of The World Disaster)
Diseases - Make sure to take care of yourself when you get sick, there could be many symptoms or none at all (Overworld, Nether, End) (All biomes)
Ice Age - Freeze the world into an ice age of constant blizzards and violent mobs that have evolved to survive this cold world (Overworld) (End Of The World Disaster)

Please report any bugs to the discord and DO NOT leave error logs or bug reports in the reviews!
Author
Atlantist.xyz
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